2005 Reviews

Tom Clancy's Rainbow Six: Lockdown

  • Review Date: 2009-12
  • Release Date: 2005-09
  • Developer: Red Storm Entertainment
  • Rating: 7.0

Lockdown certainly wasn't next on my list of games to play, but I'm yet to play a tactical shooter, or any of the Tom Clancy titles. So, I was curious about what kind of games they actually are.

Lockdown is a tactical shooter; which I always assumed would require a lot of tactics rather than run-and-shoot gameplay. I don't know if this was just a bad example of a tactical shooter or not, but it just seemed like another realistic shooter to me. There were no tactics to speak of, apart from pressing the space bar every so often to get your team mates to catch up. The main difference in gameplay between other shooters, is that you get a limited amount of ammo on each mission, so you need to make your hits count. Anything below 20% accuracy and you'll end up running out and have to resort to the useless handgun (thankfully I never had to).

For me, this means constantly pearing around corners with my zoom scope and sniping enemies in the face. There's not much running into the room guns-first, because a couple hits and your dead. It's much more meticulous and strategic in the way you shoot enemies. Unfortunately, the enemy AI was useless. You can quite easily snipe out a room of enemies from the door frame without them even shooting at you. And when they do, they'll often then just run off.

Your team mates AI is decent - they don't get in your way and certainly don't rush in. They usually only ended up with a few kills each after each mission, compared to my 60-80 kills. So your still a one-man-army, with just your friends along as company you might as well say. Just the way I like it.

Hostage AI was a problem though. On one level they refused to move at all and I had to restart. They also had a tendency to stupidly run ahead of you right into enemy fire.

Another problem were the weapons. You get to pick from around fifteen weapons which one you want to go on the mission with. Yes, you only get one. I played with the same rapid fire rifle with scope for the entire game. With such a limit on ammo, I saw no point in using a machine gun, and shotguns would be far too short range. It would be nice to have had a couple guns to switch between. On the other hand, it did take some focus off looking for ammo and health during the levels.

The graphics of the game looked good. The textures and lighting were consistently great. The levels were well designed in most areas, with just some of the design looking a little bland. Nevertheless, this is supposed to be realistic, so real buildings aren't necessarily laced with intricate detail. Despite the realism achieved in the design, it still looks very good most of the time; helped along by the good textures and lighting.

Overall, Lockdown really isn't that different from your other realistic shooters. The only tactic is your approach in hitting your enemy in the head before he sees you. Therefore I enjoyed all several hours of Lockdown.