2009 Reviews

Code of Honor 3: Desperate Measures

  • Review Date: 2012-06
  • Release Date: 2009-08
  • Developer: City Interactive
  • Rating: 5.5

Two City Interactive, Lithtech powered shooters down so far, netting 4/10. I gave Wolfschanze II a chance, but the game was so blurry it was unplayable and I had to quit after one level. It seemed to be more of the same.

So the final CI game of 2009 is Code of Honor 3 (COH3), and just looking at the size difference with COH3 being 4.3gb compressed while the other three only 1.5gb compressed, this game has to have something the others didn't.

And it does, in a way. The previous three games pale in comparison to COH3, which isn't really saying a lot anyway. COH3 still features the same engine, but this time CI seem to have really polished and, well, put some damn effort into creating the levels. There's still only nine of them, but it will keep you busy for about three hours. It's much more varied this time with different settings such as buildings, carparks, subways, airplanes and airports, villas, factories. Most of this was done in the other games, but at least now we have variety in one game, and the levels aren't too badly designed either. In fact, this game does look better than F.E.A.R.

There are let-downs; firstly CI continue with their extremely dark lighting throughout. But the blurriness soon returns in this game, especially when the atmosphere effects are introduced such as rain and mist. This is the same issue that's plagued all CI's games I've just played through, though nowhere near as bad as Wolfschanze II, which was unplayable. There are very limited graphic and video options, so I can't even play around with the settings to see if I can fix it.

The combat in COH3 is an improvement as well. This time you mostly play with a shotgun and machine gun, with ammunition in good supply and you return to full ammo at the start of each level. Fortunately, they're decent guns to play with. The shotgun is very effective from even long range, and the machine gun has a good zoom and very little kickback, so it's fun to use. This ends up making a big difference to combat, which was pretty bad in the other CI games. The A.I. is still poor; enemies will duck behind cover and move around or retreat when fired upon. But that's about it.

COH3 still has a yawn inducing story as you try to catch an arms dealer. They put in some effort in creating cut scenes, but who really cares when the story is clearly just slapped on.

So overall more interesting combat, much better level design makes COH3 a much more recommended game - but only to diehard shooting fans. This definitely still won't make my top 10 action games of 2009. It's just a shame it's so dark, short and is plagued by blurry effects.