Game Reviews
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Companies starting with T

Tron: Evolution

Tron: Evolution

Conclusion - just a typical game/movie tie-in with little real effort. A five to six hour afternoon and you'll have this game done and forgotten. I see this game has a 5.5 Metacritic score. I was hoping this might be one of those games rated lower than what it deserves, but it's actually pretty accurate.

The Ball

The Ball

Just a short review for The Ball, because it's a short indie game. Originally starting out as a mod using Unreal 3.0, it ended up being turned into a full commercial game. The Ball is a bit of a one-trick pony. It's just several long levels of puzzles without a lot of charm to it. It does look nice, the puzzles are creative, but it didn't grab me enough to even finish the game.

Transformers: War for Cybertron

Transformers: War for Cybertron

I'm a sucker for a good looking game, and WFC brings the candy, so I'm bound to like this. The combat is fun. The story it's own take instead of hopelessly trying tie into the movies and put an ADHD Shia LaBeouf into the mix. Very good! And I'm not even a Transformers fan, so no fanboyism here.

Tom Clancy's Splinter Cell: Conviction

Tom Clancy's Splinter Cell: Conviction

Conviction takes a different direction, which clearly pissed a lot of stealth players off. Metacritic developer average - 83%. On Xbox up at 86%! User score average - 48%. That's a big difference! And further evidence that Ubisoft buys it's ratings, because there is no way in hell Conviction is deserving of an 86 out of 100. It simply isn't that good. The problem is Conviction doesn't really know what it is - a stealth game or a shooter.

The Precursors

The Precursors

The Precusors is Deep Shadow's third game, released just a year after White Gold. White Gold I played first and enjoyed it, though it had some small things that spoiled it. The mouse movement was off, the requirement to get so much money through side missions, the vehicle handling. But the open world looked fantastic and it's a very under-rated game.

Terminator Salvation

Terminator Salvation

Terminator Salvation is really a half-assed game. It's over in less than four hours, only features a few different enemies and just adds itself to the sea of identical cover shooters.

The Chronicles of Riddick: Assault on Dark Athena

The Chronicles of Riddick: Assault on Dark Athena

Despite my complaints AODA was a nice looking game on the whole. I'd certainly play it again for the visuals. But would I play it again for the gameplay? No I don't think I would, it's too slow. It might be more fun just putting it down a difficulty and caring a lot less for the stealth and tranq/SCAR takedowns.

The Royal Marines Commando

The Royal Marines Commando

There's really not much more to say about The Royal Marines Commando (hereby TRMC) that I didn't already say in my reviews of SAS and Operation Thunderstorm, both 2008 shooters from City Interactive. It's the same Lithtech (F.E.A.R.) engine, almost the same enemies and guns, just with a slightly different story and different settings.

Tom Clancy's Rainbow Six: Vegas 2

Tom Clancy's Rainbow Six: Vegas 2

Overall Vegas 2 is just an okay game. The combat is fun most of the time, though it can be challenging. This is a game that doesn't test your speed like Painkiller or Serious Sam, it tests your patience. The design, however, looks pretty average. Halfway through the game I remember thinking this is very similar in design quality to Soldier of Fortune: Payback. And that's not a good thing. It's certainly not as good looking as Vegas, released two years prior.

Turning Point: Fall Of Liberty

Turning Point: Fall Of Liberty

I recently reviewed Legendary, another 2008 shooter from Spark Unlimited released several months after Turning Point. It was a massively under-rated game, only let down by it's short length and buggy last episode. Thus, coming into Turning Point I was expecting more of the same. At least this game got more average reviews, with a 40% aggregate on gamerankings.com. That's still well below the par with a score not likely to warrant many purchases outside of hardcore shooter gamers - like me.

Turok

Turok

Overall Turok is just a good game. The gameplay was interesting enough, the dinosaurs done very well and weapons were all fun to use. The looks were good enough, certainly better than plenty of other Unreal Engine 3 games. I'd certainly recommend it. It's a shame Propaganda shut down because they had a sequel in development and a Pirates of the Carribbean action/rpg.

TimeShift

TimeShift

TimeShift could be considered slightly under-rated when you look at it's many mixed and average reviews. What I'd compare it to most is F.E.A.R. Sure it's missing the dark horror scares and a story, but the gameplay is very similar. While in F.E.A.R. you're forced to use bullet-time constantly during combat, TimeShift takes bullet-time one step further and turns it into proper time control.

Tomb Raider: Anniversary

Tomb Raider: Anniversary

So overall what did I think of Tomb Raider Anniversary? Well the levels all looked pretty good. Not groundbreaking and won't be on any best-of lists in 2007 for it's design, but good enough. And while the puzzles and jumping dynamics were good for most of the game, there were some really frustrating points, not helped by terrible boss battles and no quick-save. Not to be forgotten rubbish fight scenes. I wouldn't play any other Tomb Raider games unless I knew it was going to look utterly amazing, so Legend and Underworld are off my list. I don't like to be frustrated, hence a low score for Lara.

Tom Clancy's Rainbow Six: Vegas

Tom Clancy's Rainbow Six: Vegas

That's about how you can sum up Vegas; good but not great. In some ways it's replayable because everything is professional enough. It's clear it's not built by an indy studio on a budget with major bugs. But the gameplay is the same old Rainbox Six tactical shooter with no variety, an empty storyline and the levels don't look too different to your local casino; perhaps with a slight architectural upgrade.

Tom Clancy's Rainbow Six: Lockdown

Tom Clancy's Rainbow Six: Lockdown

Lockdown really isn't that different from your other realistic shooters. The only tactic is your approach in hitting your enemy in the head before he sees you. Therefore I enjoyed all several hours of Lockdown.

Tom Clancy's Splinter Cell: Chaos Theory

Tom Clancy's Splinter Cell: Chaos Theory

So what is the best thing about Chaos Theory? The soundtrack, composed by Amon Tobin.

Overall Chaos Theory has no replay value for me. By the end of the game, which was a good ten hours, I was getting bored with it. Not helped by having to repeat the entire last level because I killed one of the enemies, not realising I needed him for a retinal scan. The game has a few of these gameplay bugs that should have been ironed out in testing.

Thief: Deadly Shadows

Thief: Deadly Shadows

Thief: Deadly Shadows features some fantastic little levels, enjoyable gameplay and a great storyline. But you need to be a patient person to sit through 20 hours of creeping in the shadows.

The Wheel of Time Demo

The Wheel of Time Demo

Overall, I'm still not sure about WoT. The levels look brilliant, layout is good, weapons seem fine, but is it too hard? I didn't notice any skill settings either. Hopefully we will see Wheel of Time become a classic, and yes, I'll be reviewing levels for it too!