Avanipaala Praasaada

  • Release Date: 2001-10
  • Author: Killjoy
  • Genre: Quake
  • Rating: 84

Tronyns Review

First I have to disclaim that out of all the (real-life) architectural styles I'm familiar with, Arabian architecture I find exceedingly fascinating. So I have a bias towards this map's theme, a bias something like "I LOVE YOU I LOVE YOU I LOVE YOU." There's no denying that this theme is damn good; but I like it more than most will; which is not to say most won't really like it, if that makes sense. On to the review.

KJSP1 is the debut single player release from mapper Killjoy. And it is good. KJSP1 takes place in a sunny seaside Arabian palace, using modified Ikblue textures. These are more than modified though, they look a lot different than the regular Ikblue set, in fact they look more like Heretic II's 'Palace' set. This new and original theme is really, really damn cool.Execution of the theme is exceptional. The outdoor areas around the palace (some of which you can go in, some you can't), give a great sense of place remniscent of the same technique used in Scourge of Armagon. The outdoor areas are awesome, especially the beach and the waterfall area. Next up, there is an exceedingly sniped texture job, as well as the previously mentioned fact that the textures really own. The architecture is very clean-cut and neat, boxy in areas but curvy in others. The lighting is bright everywhere, but torches and windows give an extra glow making the light job interesting as well. Overall, this is a very innovative, neat, clean, and finesse'd map.

A few areas deserve special mention. There are some corridors that are rather plain, but that doesn't hurt the design that much. Near the 2/3 mark of this map there is a series of areas that are for lack of a better term, Divine. The huge courtyard and following indoor areas are incredibly, incredibly good. I could wander around them staring for a very long time.

Luckily gameplay lives up to the high standards set by the looks and design - for instance that awesome courtyard was full of scrags and fiends, upon whos execution more monsters appear - a very enjoyable arena combat. Getting the rocketlauncher and facing more enemies was nice as well. The end should have been more climatic though, a bunch of the harder enemies teleporting before the last gate opened would have really helped out.

Overall, one hell of a good map in every way except for a let-down in the climatic finish department.

Tronyn's Score: 92