Quake

Ceremonial Circles

  • Release Date: 2001-08
  • Author: Czg
  • Genre: Quake
  • Rating: 86

[Kona]s Review

A little surprise from CZG, of all the maps I thought he may have been working on, this wasn't one of them. In fact this is one of his older levels picked up in the last week or so and finished off. And I'm certainly glad it was.

Ceremonial Circles does not have a unique style. Standard ID Medieval bricks, torches and slime make up most of the map, with a very vertical and interconnective design. It looks very good with plenty of angles coming at you, aswell as plenty of attacks. It is also a very large level, as usual with CZG. However, details are fairly low with most walls all just one texture and the occassional light.

Gameplay is very tough. For the first half of the map you are stuck on the lowest section of the level, and are the victim of Grenades continously plummeting towards you from Ogres above. This type of vertical action is often a good and underused design, but unfortunately it is a little overkill in CZG03. As you struggle to fight off Scrags and Knights on your own ground the Ogres make life rather frustrating, especially if you are the type (like me) who likes to run into each room without a smidgen of fear. That type of tactic won't work, and you'll need to snipe off the Ogres first. Once you get a little further into the level the enemies start to appear on your own level, making them alot easier to fight. But it is still quite tough, with a few memorable ambushes leaving you nowhere to run.

Ammo and health were fine most of the time, but shells aren't in huge supply for the first half. Once you get the GL you don't need to be so conservative. Overall another fantastic level from CZG. It doesn't break any new grounds like Numb Nimbus and Insomnia did, but will provide a good half hour of fun in a nostalgic style.