Coagula 2 : Flesh

  • Release Date: 2001-02
  • Author: Tim Elek
  • Genre: Quake
  • Rating: 71

Tronyns Review

This is a very good map. After playing this, I realized just how good the original Coagula was, and came to the conclusion that the Coagula series is my favourite piece of work by Tim Elek.

The map again takes place in a black void, ala The Edge Of Oblivion. The theme has been subtly altered from gray-ancient-Runic to green-tech-Runic. The lighting uses spotlights very well, while the texturing is always suitable and the architecture is not overly detailed, but for the size of the open area, runs very well and feels nice and solid. In some places the lighting is a little too bright, but the map looks good overall.

Gameplay is very interesting, with basically monsters able to attack you from all over the map. The ogres attacking from above are not annoying, as in some maps - they're threatening. As in the first Coagula, luring Fiends to jump into the void is entertaining and humorous. The Shambler wasn't as effective as the placement of the rest of the monsters, but I'm not sure exactly how it would be improved. Item placement is fair and floating items add a neat touch to the map - an addition which the first Coagula didn't have.

There's not a whole lot to say with this map as it's quite small, except for three things. First, the theme is very cool (and is subtly different from the first map). Second, gameplay is good. Third, looks are good. The map may not be large, but taken with the other Coagula map as a collective package, the two maps are a very relevant moment in Q1SP.

Tronyn's Score: 84

[Kona]s Review

After Elek's excellent Tides of War, this looks to me like it was completely rushed out. It's nowhere near as good as Coagula, but it did have some good ideas and a nice style. Unfortunately the architecture was fairly plain - I would have expected something pretty spectacular in a small map like this. Even so, the layout was good as you rotate upwards through some 70 monsters. After hearing that it was quite difficult I decided to play through in normal, but I finished it thinking perhaps it wasn't designed for normal at all, and just for hard skill. So I went through in hard yet there were ALL the same monsters and not one extra. It was a little easy compared to Coagula, but still a fun little map that will fill in that five minute gap when you have nothing to do.