Egyptian Myth

  • Release Date: 2000-08
  • Author: Shaun [Kona] Ross
  • Genre: Quake
  • Rating: 76

Tronyns Review

Egyptian Myth is vaguely Egyptian styled. From the title I expected something more strongly Egypt-oriented, but this map defied my expectations in more ways than one.

When I make maps, I have a habit of placing a hell of a lot of monsters, making for fast, frantic gameplay. Egyptian Myth does not have too many monsters (around 100), but manages to keep it frantic the whole time. The snakeman makes an appearance again, and tougher Quake monsters such as Hell Knights and Shamblers will never be far away. The map is very interconnective, meaning it would be good for DM as well. This also means you'll spend some time battling monsters from multiple directions - above, behind, to the side. The map is a challenge, but that's the way I like them.

Not only does Egyptian Myth play well, but although the Egyptian theme isn't as strong as you'd think, it looks very good also. Textures and angles have been used in inventive ways, and the map carries its style every inch of the way through. Vertical red trim, gravel on the grounds, angled green metal, and sandy stone blocks are among the map's visual features.

Once you've made your way through the entire map, you'll have to take on a boss Hell Knight, for me it was rather odd because I ran into him while running away from some other guys. I think he should have had a new skin or sounds so you could tell he was going to be as tough as he was.

Once that guy's been taken down, you'll finish the map feeling like you've accomplished something. Egyptian Myth is a good map and a satisfying Q1SP experience.