Quake

Prodigy Special Edition

  • Release Date: 2000-09
  • Author: Dario Casali
  • Genre: Quake
  • Rating: 90

[Kona]s Review

The year Quake was at its prime, 1997, Beyond Belief and Prodigy SE were perhaps the biggest releases of the year. After just playing through Beyond Belief the same day, I was expecting Prodigy to be even better. It loaded up and the start map looked great. I then spawned into the first level to find a very nice medieval/wizard type map. Unfortunately, shells and nails weren't in high supply, so I learnt early on that the GL and RL are the weapons of choice. The rest of the levels went along fine. There were many traps and ambushes, and quite a few unique setups where you would be stuck in a room with nowhere left to run.


The levels looked fantastic. There were many setpieces such as a huge tower, or a beautifully detailed entrance to a building. Each of the levels all had a different style, all of which was done very nicely. Not only that, but the layouts were great. You find yourself crisscrossing through areas back and forth opening new doors and finding new monsters.

Unfortunately, PSE is not perfect. There were a few times when I was stuck and did not know what to do next. Such as the first level where to access a lift you need to find a tiny button hidden in the shadows on top of the roof. Also, the third level doesn't even work! You end up getting a texture collision. This is easy enough to fix, and Dario knew about it, but instead I was forced to load the last level from the console. And finally, one more big problem - though it is good to be able to pick which of the four (or five if you find the secret) levels you want to access, this means there is no big final battle.

Otherwise, a fantastic pack of levels that are quite a bit better than Dario's future work on Half-Life.