Quake

SM32: Shut Up, RPG!

  • Release Date: 2001-09
  • Author: Than, RPG, Gibbie, Nightbringer
  • Genre: Quake
  • Rating: 84

Tronyns Review

The plan with this single Quake level was to bring together four mappers and with a common texture set and theme, create a small section of a map each in only three hours. Then Than (of apsp1 fame), would combine the four sections into a full and worthwhile single player experience.

Than was joined by RPG, Nightcrawler and Gibbie - an interesting mix of mappers. This style of mapping was previously used in Structured Chaos, with Damaul, Lunaran, Xenon and Than. However the texture combinations and styles didn't seem as flash and unique as we have in this new joint speedmap. The original texture set had a LOT of variety in it, and a number of different styles could have been done. Hexen2 was mixed with the underused (only seen in Vondur's map) Heretic II textures. This is a very good texture set and the level looks very different to most Q1 maps. It gives the feeling of a temple being built into the jungle and overgrown with vines climbing up the walls. Brick structures are protrude out of cliffs. The ending is particularly good as you climb out of the temple through a steep cave.

The details and designs are excellent by all of the mappers. There were no sections that stood out as being lower quality, just a consistently good level. Which is very pleasing since I have never seen a SP attempt from NightCrawler or Gibbie before, while Than and RPG have released two very good maps already.

Than did an excellent job combining the four sections with all areas flowing well into each other. It is hard to pick out who did which section, and there is alot of returning to previous areas.

My only main complaint is that the level felt very tight. The areas are quite cluttered, but not so much that it ruins that gameplay. But if you're looking for some of beautiful views and epic designs you may seen in games like Unreal and Rune, you'll be disappointed. This is a tight and typical Quake map.

The gameplay was good. Enough health and ammo are provided. Unfortunately I missed the GL, which made ammo slightly lower heading into the later stages of the map, but still not too much trouble. There really isn't a massive end level fight, you can pick them off one at a time.

Overall, a very good style and atmosphere, tight interconnective layout and good gameplay. If you liked the first speedmap, you'll definitely like this one.

Tronyn's Score: 85

[Kona]s Review

The plan with this single Quake level was to bring together four mappers and with a common texture set and theme, create a small section of a map each in only three hours. Then Than (of apsp1 fame), would combine the four sections into a full and worthwhile single player experience.

Than was joined by RPG, Nightcrawler and Gibbie - an interesting mix of mappers. This style of mapping was previously used in Structured Chaos, with Damaul, Lunaran, Xenon and Than. However the texture combinations and styles didn't seem as flash and unique as we have in this new joint speedmap. The original texture set had a LOT of variety in it, and a number of different styles could have been done. Hexen2 was mixed with the underused (only seen in Vondur's map) Heretic II textures. This is a very good texture set and the level looks very different to most Q1 maps. It gives the feeling of a temple being built into the jungle and overgrown with vines climbing up the walls. Brick structures are protrude out of cliffs. The ending is particularly good as you climb out of the temple through a steep cave.

The details and designs are excellent by all of the mappers. There were no sections that stood out as being lower quality, just a consistently good level. Which is very pleasing since I have never seen a SP attempt from NightCrawler or Gibbie before, while Than and RPG have released two very good maps already.

Than did an excellent job combining the four sections with all areas flowing well into each other. It is hard to pick out who did which section, and there is alot of returning to previous areas.

My only main complaint is that the level felt very tight. The areas are quite cluttered, but not so much that it ruins that gameplay. But if you're looking for some of beautiful views and epic designs you may seen in games like Unreal and Rune, you'll be disappointed. This is a tight and typical Quake map.

The gameplay was good. Enough health and ammo are provided. Unfortunately I missed the GL, which made ammo slightly lower heading into the later stages of the map, but still not too much trouble. There really isn't a massive end level fight, you can pick them off one at a time.

Overall, a very good style and atmosphere, tight interconnective layout and good gameplay. If you liked the first speedmap, you'll definitely like this one.