Quake 2

Magic Lamber Forever

  • Review Date: 2000-04
  • Author: Mark Shan
  • Genre: Quake 2
  • Rating: 64


This is the sequel to Magic Lamber: Power of Sewer, a massive nine level unit. Magic Lamber Forever, released five months after the original, also has nine great levels. And I certainly liked this one alot better.

Each level is quite unique in design, with massive structures such as the monolith Quake symbol and the lamber processor at the very end. The rooms can get colossal - my PIII 450, 128mb Ram, TNT2 computer handled them fine, but some of you on weaker computers may have trouble. Huge buttresses and pillars support each room which range from computer rooms, teleports, labs, sewers, dungeons or even palaces. One such level which I thought was particularly well done was a great palace with mirrors for floors. Of course Quake2 doesn't support mirrors and reflections, but Mark did an excellent and convincing job of making each room look like a reflection on the floor. Along with that were mystical sounds to create a very unique and atmospheric level.

The gameplay was good, with each level overflowing with enemies. There were times when it seemed there was an endless supply of enemies running around the corners. Particularly with soldiers, who would always attack in huge packs. There were times when the gameplay got extremely hard. Such as one situation where you take on six commanders with no cover. Unfortunetely, that is much too hard for an average player, and alot of you might need to cheat past this fight. Ammunition was only just enough. At times I felt a little uneasy as the ammo got quite low, but I was never forced to use the blaster. Over the last few levels it gets a little easier as you'll have plenty of rockets and grenades. But you'll probably want to save your cells and slugs up for the huge end fight. I won't ruin it, but it sure was a killer!

Of course, with grand level design and tough gameplay, you would think this must be a top release, but unfortunetely it does have one major flaw - puzzles! There were times when I had absolutely no idea where or what I was supposed to do next. Then there were times when I knew what I was supposed to be doing, but couldn't figure out how to do it. There was one time when I couldn't continue as I couldn't find the security pass. I ended up 'noclipping' and that wasn't the first time. There are pure action levels where gameplay is the focus, then there are levels which contain puzzles where you need to use your brain to figure out how to proceed. Magic Lamber Forever was neither. Objectives simply were not obvious enough.

Otherwise Magic Lamber Forever is a great set of levels. It looks like there may be another part in the series as the nightmare continues, so I definetely look forward to more.